Conduct at WHBPC ’17

Conduct on the court at the WHBPC 2017

The NAHBPA along with our host club, Lexington Bike Polo are doing many things to make this year’s WHBPC a wonderful and memorable experience for all attendees.

As part of our efforts to make the experience as enjoyable as possible for players, volunteers, and spectators, we will be actively encouraging players to steer clear of unsportsmanlike conduct. Excessive protest of referee decisions, general disruptions of game proceedings, and verbal and/or physical assault (both on and off the court) will not be tolerated throughout the week.

The NAH will be advising all referees to treat rules §6.7 & §7.2 with firm and immediate action. On the court this means immediate penalties and personal game misconduct penalties. Off the court this could lead to game suspension for players and removal from the event facility for spectators and volunteers. The NAH will also reserve the right to review player conduct by request of the head referee, a member of the NAH, or the opposing team captain following a match. Post match reviews could lead to further suspension. Players will be notified by the NAH and the Referee at the start of the game whether they are to immediately serve an escalated Game Misconduct penalty or could be subject to one during that game. These escalations will follow a player for the duration of the tournament.

Below you can find the full text for §6.7 & §7.2. We encourage all players to review the entire 2017 ruleset prior to WHBPC 2017. We look forward to having you all and we expect everyone to play and spectate in accordance with these simple rules, and treat one another with decency and respect.

NAH & Lexington Bike Polo


https://nahbpa.gitbooks.io/nah-ruleset-2017

  • §6.7 – Personal Misconduct
    • §6.7.1 – Physical aggression or verbal abuse as defined in §7.2 is subject to an automatic Personal Misconduct penalty.
    • §6.7.2 – If necessary, the Referee immediately stops game play to end an altercation. The penalty is assessed per §1.1.9.3. Possession goes to the fouled team and the game restarts according to §4.2.3 with the following modifications:
      • §6.7.2.1 – The offending player is removed from the court for 5 minutes, 10 minutes, or the remainder of the game – at the discretion of the Referee.
      • §6.7.2.2 – On the first offense, their team continues play with 2 players on the court for 30 seconds – the duration of a minor penalty – before a third player can enter play. On subsequent offenses, their team continues play with 2 players on the court for 2 minutes – the duration of a major penalty – before a third player can enter play.
    • §6.7.3 – Prior offenses and the impact of the infraction on the course of play will determine the severity of the penalty for both the player and their team. If a team receives multiple severe Personal Misconduct penalties in one game, the Referee stops the game immediately and the penalized team forfeits the game. The offending team is subject to tournament ejection based on review by the tournament organizers and head Referee. The final scoreline is determined by the head Referee.
  • §7.2 – Unsportsmanlike Conduct
    • §7.2.1 – An unsportsmanlike conduct penalty is assessed when a player is judged by the Referee to be behaving in an unsportsmanlike manner. Examples of this include, but are not limited to:
      • §7.2.1.1 – General disruption of game proceedings or excessive protest of Referee’s decisions.
      • §7.2.1.2 – Verbal or physical assault of a Referee, Goal Judge, Timekeeper, Scorekeeper, Event Organizer, Spectator, or any other Player on the court.
        • §7.2.1.2.1 – This is automatically assessed as Personal Misconduct per §6.7.
      • §7.2.1.3 – Relocating an opponent’s dropped mallet in order to make it more difficult for them to recover per §9.6.
      • §7.2.1.4 – Failure to tap-in or leave the play after dabbing.
    • §7.2.2 – This penalty is assessed as a Minor, Major or Personal Misconduct at the Referees discretion, except in §7.2.1.2.

NAHBPC 2017 Open Registration & Lottery

The NAHBPC will have a small open registration to fill one or three spots in the championship. We are asking for interested squads to submit 5-player or 6-player rosters. If your squad competed at a regional qualifier please state which one and your finishing position. We will consider your regional finishing spot as means for selection. Squads formed without having competed in a regional qualifier will also be considered through a random lottery. This will not be a click race.

If three or more full squads register, there will be three squads invited to attend. If fewer than three teams register, only one squad will be invited to attend. This policy is due to planning out the schedule of events with an even number of teams. This will be a very short application period as the event is approaching quickly. Please submit by noon EST July 16th. Selection will be made July 17th. Once selected, you will be contacted with instructions on how and who to pay. All registration payments are final and no refunds will be issued. Squads should only register if they are prepared to commit to travelling to the event.

The NAHBPC is in Frederick, MD on July 28th-30th hosted by Lancaster United with support from DC Bike Polo and the NAH. Find more information about travel and accommodations at the official website: nahbpc17.com

All submissions and inquiries should be made to Mark Aseltine (mark@nahardcort.com).

2017 WHBPC Wildcard

This years Wildcard will feature up to 12 teams, competing for at least 2 spots to the main event, more if continental spots are left unclaimed. The wildcard spots will be allocated by region and registration will open in each region at various times based on their qualifying event being completed or not. All regions will have an open registration period (not a click race) of two weeks followed by a lottery for available spots. Lottery results will be made public immediately after the registration period.

Wildcard format will be 2 groups of 6 teams, round-robin format. Top team(s) will advance to the main event.

Registration opening times are as follows:

Australia/New Zealand: June 15-29
BPLA: June 22-July 5
North America: August 10-18
Europe: August 14-20

Wildcard allocation:

NA – 4
EU – 4
BPLA – 2
A/NZ – 2

Registration requests must be emailed to mark@nahardcourt.com within the designated registration period and must include the following:

  • All members full names and home club
  • Captain email address
  • Team Name

WHBPC 2017 Details

Tuesday, October 3rd to Saturday, October 7th

The WHBPC schedule is set. We have created a detailed schedule below and we have the final global allocation for direct entry to the main event. Please see below for details on both. Additionally we are pleased to announce that we are working very hard with Lexington Bike Polo to bring great sponsorship, player hospitality and a wonderful spectator experience to the event. We are currently assembling a world class live stream team for the event so that those around the world can watch all of the action. The important dates that will help you book your trip are listed below.

SCHEDULE

View detailed schedule & teams

Tue Oct. 3rd WILDCARD 9am-5pm (10-12 Teams, details to come)
Tue Oct. 3rd OPENING CEREMONY 7pm-9pm (details to come)
Wed Oct. 4th OPENING ROUND 9am-9pm (Round Robin, 3 groups of 9 teams)
Thu Oct. 5th OPENING ROUND (con’t) 9am-9pm (Round Robin, 3 groups of 9 teams)
Fri Oct. 6th SECOND ROUND 9am-9pm (Round Robin, 3 groups of 6 teams)
Sat Oct. 7th THIRD ROUND 9am-2pm (Round Robin, 3 groups of 4 teams)
Sat Oct. 7th ELIMINATION ROUND 3pm-9pm (Single Elimination, top 8 teams)

GLOBAL ALLOCATION

North America 8 Spots
Europe 8 Spots
Australia/New Zealand 4 Spots
Latin America 3 Spots
Asia 2 Spots
Wildcard 2 Spots

Every global region is currently establishing how teams will qualify to attend the tournament. If you would like to attend and play in the main event or wildcard, please contact your local organizing body for more information.

For questions regarding the schedule, format or allocation, please contact Mark Aseltine directly at mark@nahardcourt.com.

Introduction to Squad

Welcome to the 2017 NAH Tournament series. As you all know by now the NAHBPC and WHBPC will be carried out in squad format. Most of you have either played in this format, watched it, or know the general premise of it. For those who do not, we would like to take a few minutes to give a general outline of the game play in relation to 3v3.

If you’ve played bike polo before, most of this is going to look real familiar. There are a couple of things to get used to (like substitution rules and longer games with straight time clocks), but fear not, you got this. For the nitty gritty of game play, it is a good idea to read over the NAH 4.5 Ruleset Appendix C: Squad Rules and keep your eyes peeled for the NAH 2017 ruleset drop (coming soon!), but here is the general outline.

How a squad game works

The name “squad” is a bit vague, but all you need to know is that in 2017 it will be played with a 5 player team. 3 players are on the court at once, and they can substitute players on and off as needed throughout the duration of the game. Players can substitute on and off during live play (provided they don’t influence play while there are 4 players on the court), or after a stoppage (after a goal, or when the ball leaves play). The general rule of thumb here is, if you are coming onto the court from the bench, you can’t be involved in the play until your teammate is off the court (both players involved in the change must be within 10’ of the gate during the change).

Length of a squad game

5v5 games are longer than the standard 3v3 tournament game—running anywhere from 30-60 minutes as opposed to 12 or 15 minute games. This adds a new facet of energy management as well as dynamic line options to an already tactical game. Usually squad games run as ‘straight time’, i.e. the clock does not stop after goals or other stoppages in play (excluding timeouts or injuries) until the last 2 minutes of a game. Team timeouts, and injuries that stop play, should still stop the clock. For the purposes of gameplay, this means that after a stoppage (a goal or any other whistle), the team with possession of the ball cannot cross half until the defensive team has crossed back into their half and signaled they are ready to play, or until 15 seconds have elapsed (whichever happens first). Functionally this means that teams have time after a goal to substitute and get set, but not endless time, as after 15 seconds the offensive team can cross even if the defensive team is not set. This rule also applies to the defensive team as well, as they can begin attacking the ball carrier after 15 seconds. Referees should count down the last 5 seconds after a stoppage in play to warn both teams. Alternately, the referee may ask both teams if they are ready and then signal the game ‘live’ again. When there are 2 minutes left in the game, the game clock will stop on the whistle. The same 15 seconds of safety rule still applies, and the game clock should resume after the 15 seconds are up or when play is ‘live’ (whichever occurs first).

Official rules surrounding substitutions and game clocks can be found in the 2015 Ruleset – Appendix A – Tournament and Game and Format, but will be rolled into the new NAH 2017 ruleset for this season—to be voted upon prior to the qualifying season in April.

How and why should a region run a squad qualifier

In terms of scheduling a tournament, one of the advantages of squad is that it allows for much more streamlined (and accurate) game time scheduling. Because the games run as straight time, tournament organizers can schedule their games with a high degree of confidence. For players, this means an end to the need to be ready to play on 10 minutes notice for hours at a time. Longer games give on-deck teams much more advance notice to be prepared to play at their allotted time, and the 5 player team means no game needs to wait until everyone arrives to the court before beginning. Because squad tournaments involve fewer teams (even if the same number of players participate as in past years), organizers may choose to schedule all their games for the seeding portion of the tournament in advance as a round robin or group play. Traditional swiss rounds ranking also works with squad format.

Court infrastructure specifics

If your courts have more than one door onto the playing surface, each team can be assigned a specific door to change through. If the doors are not equally situated (i.e. one door has a significant tactical advantage over the other), organizers can stipulate that teams change ‘benches’ at the halfway point in the game. If the court has only one usable entrance, several options are available. At the organizer’s discretion, they may determine that both teams can reasonably share the access point in such a way that no team gains an advantage over the other (i.e. blocks opposition substitutions). Alternately, they may determine that this is not possible and only allow substitutions on stoppages of play. Organizers should consider all possible changes in advance of the tournament (both tactical and due to mechanical/injury) when making this determination.

How to practice/scrimmage and assemble teams long-term

Our vision for 5v5 moving forward is that you will find teams of 6 or even 7 people that can travel, and then you would stick with these players over the long term. Instead of having a team identity that is centered around 3 players, you will have a team identity related to a city, state, other identifying factors. If you travel with 6 people, you can dress 5 players each game, and the 6th player can act as a captain to call out line changes and keep track of stats and act as an objective play-caller. 6 people on a team also gives you the option to practice against your own teammates, in a non-competitive way to promote teamwork and skill building. You can try different lines and different strategies outside of the casual “pick-up” environment. You can also travel to other cities within your region for scrimmages with this team and continue to keep your roster fluid. This ensures there is a mechanism to include newer players amongst your club’s “top players”. Further, as 3v3 tournaments continue to thrive across North America, you can send any grouping of three to each event, even two teams at one event with a group of 6.

NAH recommended path of action

As in the past the NAH is giving the regions full control over their Qualifier. With that said we would like to give regions and their Representative a guide to follow. This guide will act as a baseline to work from and any changes from this guide should be agreed upon by the region’s members and clearly stated and shared with everyone in the region. Further, dates, locations, registration information and any deviations from this guide must be sent to mark@nahardcourt.com a minimum of 8 weeks before the Qualifier so that we can publish this information to the NAH website. The guidelines are as follows:

Hosting a squad format qualifier

  1. Follow the current NAH ruleset (2017 coming soon)
  2. Qualified teams should take ⅗ of that team to NAHBPC or else their spot shall be forfeited to the following team.
  3. Regional reps are responsible for delivering names of successful teams to the NAH Tournament Director (date TBD pending NAHBPC).
  4. Regional reps are required to make very clear to the region how teams will qualify for the NAHBPC.
  5. Qualifiers must be open to outside regional players, but Regions have the option of making restrictions on this by making the first two weeks “in region only registration” followed by registration being open to all regions.
  6. An “in region team” is a team that has at least ⅗ players from within the region, and “out of region” team is one that has a minimum of ⅗ players from out of region.
  7. Regions are responsible for collecting their own registration fees.